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Parrot Bay

I'm glad to show you my last project for school. I decided to do a large pirate scene. The idea was to create a female pirate on a ship with some islands and assets in the background. Since I had so much fun during this project I continued to model everything completely and not just for one single rendering that's why nearly all of the assets are game ready, baked and textured. The Character is rigged and skinned and has a completed controllersystem done with mgear for Maya. I'll start animating her soon to get more into animation.

Modeling and Retopo in Blender and Maya
Baking and Texturing in Substance Painter
Rendering and LIghtning in Marmoset
Post-Processing and final tweaks in Photoshop.

I really hope you like it.